"I created the work for many reasons, but perhaps the most pervasive reason was a simple impulse towards contrariness. The computer as a medium is strongly biased. And so my impulse while using the computer was to work solidly against these biases.
Because the computer is purely logical, the language of interaction should strive to be intuitive.
Because the computer removes you from your body, the body should be strongly engaged.
Because the computer’s activity takes place on the tiny playing fields of integrated circuits, the encounter with the computer should take place in human-scaled physical space.
Because the computer is objective and disinterested, the experience should be intimate.”