Impulse 101 by Anthony Antonellis is a diptych, half painting/half beamer, 100% on the internet. The work begins with the 4 foundational font characters of 8-bit Block ASCII, ░ ▒ ▓ █. It consists of two 100 x 100 cm canvases. The left (black) side is acrylic on canvas, while the right counterpart is a beamer projection of ASCII art animations utilizing real and faux copy paste glitches in MS WordPad.
“These images were produced by direct, large format, light projection. The projector, powered by a mobile generator, was moved from site to site. All of the pieces were photographed at night using long exposures. On moonless nights, the landscape was lit with searchlights. The landforms themselves are quite large, requiring the projector and camera to be, on average, 1/2 mile away from the subject landscape.”
The Topographic Projections and Implied Geometries Series by Jim Sanborn
The Object Permanence series by Marco Pinter explores our perception of the existence of objects over time, which is fundamental to how we experience the world and our place in it. By exploiting the perceptual effect of object permanence through the use of graphics, computers and robotically-controlled sculpture, the viewer perceives objects over time which do not in fact exist. The “virtual” objects in the works behave as physical objects, thus impacting the gallery’s and viewer’s corporeal space. The work cycles between states of chaos and order, where the component sculptural systems are alternatively perturbed and at peace.
“Rows of motorised measuring tapes record the amount of time that visitors stay in the installation. As a computerised tracking system detects the presence of a person, the closest measuring tape starts to project upwards. When the tape reaches around 3m high it crashes and recoils back. Each hour, the system prints the total number of minutes spent by the sum of all visitors.”
Haptic Intelligentsia by Studio Homonculus is a human 3D printing machine that allows the user to tactually perceive the virtual object and to directly transform it into the physical. The user can freely move the extruding gun, which is attached to a haptic interface. When the tip of the gun is moved into a surface region of the virtual object, the interface generates forces under computer control, allowing the user to feel and touch the surface of the object.
As the focus point for The Animated Gif exhibition in Antwerp Pieterjan Grandry designed The Gif Player - a device based on a Phenakistoscope, which is able to play an analogue animated gif.
“Computers don’t seem real to me because there’s a sheet of glass between you and whatever is happening. You never really get to touch anything that you’re doing unless you print it out. I don’t really enjoy making artwork on a computer because it doesn’t seem like I’ve done anything.”
LumiBots by Mey Lean Kronemann are small, autonomous robots that can leave glowing traces. The robots are equipped with a UV LED at their tail which leaves a glowing trail on phosphorescent sheet. The traces not only create generative images, but have a deeper meaning for the lumiBots: With their light sensors, they can follow the other robots’ as well as their own trails, and amplify them, thus creating an ant-trail-like mechanism luring more and more robots on the same path.