1 of 3 posts filed under design fiction
AT&T “You Will” ad campaign (1993)
1 of 3 posts filed under design fiction
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Bruce Sterling - The Design-Fiction Slider-Bar of Disbelief
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10. Holy relics, attributes of sainthood and divinity; transubstantiated Hosts, Arks of Covenant, teeth of Buddha
9.5 - Supernatural objects and services associated with elves, vampires, fairies; magical charms, garlic, silver bullets etc
9.4 New age crystals, lucky charms, protective pendants, mojo hands, voodoo dolls, magic wands
9.3 Quack devices, medical hoaxes
9.3 Fantasy “objects” in fantasy cinema and computer-games
9.2 Physically impossible sci-fi literary devices: time machines, humanoid robots
9.2 Perpetual motion machines; free-energy gizmos, other physically impossible engineering fantasies
9.0 State libels, black propaganda, military ruses; missile gaps, vengeance weapons, Star Wars SDI
8.9 “Realplay” services, “experiential futurism” encounters, military and emergency training drills, props and immersive set-design, scripted personas
8.8 Online roleplaying scenario games
8.7 Net.art interventions, diegetic performance art, provocative device-art scandals
8.6 Guerrilla street-theater; costumes, puppets, banners, songs, lynchings-in-effigy, mock trials, mass set-designed Nuremberg rallies, propaganda trains
8.5 Fake products, product forgeries, theft-of-services, con-schemes, 419 frauds
8.0. For-profit frauds and false commercial advertising
7.9 Rube Goldberg and Heath Robinson devices, chindogu “unuseless objects”, parodies, whimsies and comical contraptions; Albert Robida satirical prognostications
7.0 Vaporware; “Fear Uncertainty and Doubt” campaigns
6.0 “Design Fiction” diegetic prototypes from sci-fi media, “concept cars,” “conversation pieces,” provocative laboratory curiosities
5.9 Blue-skying Internet-based “theory objects” and congealed techie pundit scuttlebutt; socially-generated rumor and tech speculation; crowdsourced speculative objects and services; Kickstarter projects
5.0 “Brand Management” by design
4.9 Design pitches to the board of directors; untested business-models
4.8 The plans and schematics for as-yet-unborn yet genuine objects and services
4.0 Real-life product descriptions and users instruction manuals
3.5 Product reviews and opinions; user feedback, public assessments
3.0 Design criticism; material-culture assessments; scholarly studies
2.0 Legal regulations and government protocols concerning objects and services
1.0 Engineering specifications, software code
0.5 Historical tech assessment of extinct technologies, the “judgement of history’
0.0 The ideal and unobtainable “objective truth” about objects and services
1 of 3 posts filed under design fiction
The Theatre of Synthetic Realities by Madhav Kidao is a series of real and fictitious locations, events, actors and devices that attempt to question our production, embodiment and perception of social space as mediated through technology.
Act IV Making Friends and Other Functions is a illustration of a possible iteration of the Theatre of Synthetic Realities. Working collaboratively and symbiotically with a network of semi-autonomous machine actors, the designer/editor attempts to recreate a film for a live global audience, through the use of unwilling actors. The machines construct their own reality based upon the information they extract from their environment alongside the selective guidance of the observer. This is ultimately a task with no beginning or end, and fundamentally questionable ethical integrity.
1 of 3 posts filed under design fiction
A Digital Tomorrow by Nicolas Nova is a design fiction film about gestures, postures and digital rituals that emerge with the use of digital technologies (computers, mobile phones, sensors, robots): gestures such as recalibrating your smartphone doing an horizontal 8 sign with your hand, the swiping of wallet with RFID cards in public transport etc.
1 of 3 posts filed under design fiction
Video for Draw a Map by Hilary Hahn & Hauschka (via The Arts Desk)
1 of 3 posts filed under design fiction
I’m Here - a short film by by Spike Jonze is a robot love story celebrating a life enriched by creativity. The movie is set in contemporary L.A., where life moves at a seemingly regular pace with the exception of a certain amount of robot residents who live among the population.
1 of 3 posts filed under design fiction
“What about the impossible? Or the barely possible? Or the unprofitable, but possible and desireable? You see what I mean? How do yo get out of the rut of assuming that everything must be a product — desirable, profitable and possible — and actually innovate? Make new impossible things? Or new, weird things only desirable to 17 people?”
1 of 3 posts filed under design fiction
Microsoft’s new super glossy vision of the lifeless future of productivity.
1 of 3 posts filed under design fiction
The Invite - A concept video by Max Gebhardt (via Ben Redford)