“Social Firefly is a demonstration of how interaction design can be dynamic, beautiful and playful, as well as teaching us about our relationship to other creatures with which we share this earth. Inspiration came from lateral and cellular communication systems such as those used by fireflies in synchronizing their rhythms and slime molds in movements through caves, which collided with network theories and cascading relationships between the parts and the whole. These were then shaken together with the Vivid 2011 theme of Fiat Lux and user centered interaction design to create the light installation that is Social Firefly.”
Cinemod Studio have created a reactive football stadium in Peru that is “able to communicate the ebb and flow of excitement and disappointment to the surrounding city, thus becoming a watched spectacle in itself”.
The Hyphae Lamp is a series of algorithmically generated lighting designs by Nervous System. Each lamp is individually grown through a process based on leaf vein formation. No two lamps are alike. Each lamp casts a unique pattern of branching shadows on the wall and ceiling, creating an ethereal and organic atmosphere. The lamps are 3D-printed to order in nylon and illuminated with eco-friendly LED lights.
Users could assume control over a light-rig composed of 200 lights over the Internet and use it to reveal parts of the then still secret design of the car, with the result streamed back by 3 cameras from the studio in Germany
I Am Display is a light installation that plays with the perceptions of its audience. It explores the equilibrium between our senses, our bodies and our surroundings.
There is a sense of inverted communication between man and this man-made machine. It is bigger than our huge screens. It is higher then us and longer than our cars. And instead of doing what we tell it to do, this display does something with us. The viewer experiences a confrontation with a light display. If the display could speak, every word it says would be shouted.
The Watt-lite is delivered as a set of three and has the appearance of oversized torches. The size of the light beams projected from the torches indicates electricity consumption and expands and contracts depending on the electricity usage.
The dark grey Watt-lite is a real-time electricity meter. If the light beam is small, the electricity consumption is low, if the light beam is large the electricity consumption is high.
The two light grey Watt-lites are used as reference points displaying maximum and minimum electricity usage during the day. The Watt-lite projecting a blue light beam displays the smallest amount of electricity used during the day. The orange light beam displays the highest amount of electricity used during the day.
Watt-lite also includes a web service developed as a user-friendly, simple and aesthetically pleasing interface where the owners of the watt-lite can view historic consumption.
The project is a cooperation between Interactive Institute, Eskilstuna Energi och Miljö and Eskilstuna Kommun and is funded by Energimyndigheten.
LuminAR by Natan Linder and Pattie Maes from the Fluid Interfaces Group at the MIT Media Labreinvents the traditional incandescent bulb and desk lamp, evolving them into a new category of robotic, digital information devices.
The LuminAR Bulb combines a Pico-projector, camera, and wireless computer in a compact form factor. This self-contained system enables users with just-in-time projected information and a gestural user interface, and it can be screwed into standard light fixtures everywhere. The LuminAR Lamp is an articulated robotic arm, designed to interface with the LuminAR Bulb. Both LuminAR form factors dynamically augment their environments with media and information, while seamlessly connecting with laptops, mobile phones, and other electronic devices. LuminAR transforms surfaces and objects into interactive spaces that blend digital media and information with the physical space. The project radically rethinks the design of traditional lighting objects, and explores how we can endow them with novel augmented-reality interfaces.