Tingle by Rhys Duindam is a new instrument which is used to teach young students about music. The instrument is a converted pin-board toy that is used to demonstrate the forming of music and sound. The 3D landscape, created by whatever is underneath the board, is used to generate the metaphoric musical landscape. It is a 3D version of the sound visualizers normally embedded in music softwares and is a common visual representative for sound. Using this metaphor makes it easier for young students to link their actions to the created sounds.
Ghost Drummer by Bartek Szlachcic explores graphic qualities in process of playing on a drum kit. Besides being a musician, a drummer when playing is unconsciously engaged in an elaborate choreography. Motion-captured movements become a visual map over a time revealing fragile rhythm structures and invisible notations behind energetic instrumental solo.
Daphne Oram is one of the co founders of the BBC Radiophonic workshop and the creator of the Oramics “drawn sound” machine that turned patterns drawn on 35mm film into sound.
“In a nutshell the objects consists of Processing sketch, Arduino and an RFID reader. Each RFID tag can be assigned to a Spotify link, album, artist or search. When the tag is placed on the reader, an ID-12, it sends a trigger to Processing and triggers an AppleScript that will take over Spotify and play whatever is linked to that tag. The processing sketch can also retrieve the information about the track that is being played. For doing so, a packet sniffer is checking all the internet packets sent from the computer and whenever it finds something being sent to Last.fm, it grabs it and parses the track information (artist, album, title and length).”
Performance for a matrix of 64 gas balloons, lights, and sound
A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex molecule.
Through variable positioning and illumination of each atom, a dynamic display sculpture comes into being, composed of physical objects, patterns of light, and synchronous rhythmic and textural sonic events. Change, sound, and movement converge into a larger form.
datamatics [ver.2.0] is the latest audiovisual concert in Ryoji Ikeda’s datamatics series‚ an art project that explores the potential to perceive the invisible multi—substance of data that permeates our world.
Using pure data as a source for sound and visuals, datamatics combines abstract and mimetic presentations of matter, time and space in a powerful and breathtakingly accomplished work. The technical dynamics of the piece, such as its extremely fast frame rates and variable bit depths, continue to challenge and explore the thresholds of our perceptions.
He says “These videos are still in-progress tests. I plan to import an actual subway schedule from the MTA’s subway API and have subway trains triggering the performance. After that, I hope to start on an iPad version that would function more as a user-driven instrument.”