“As we move away from interaction via screens and into physical space, we have the potential to make the world significantly more magical. We can make the everyday into the any day, especially if we focus on communication and understanding.”
— Zach Lieberman of Openframeworks responding to the question “how will technology become more humanised in the next decade”, in Wired’s March 2012 issue. (via tim)
The Object Permanence series by Marco Pinter explores our perception of the existence of objects over time, which is fundamental to how we experience the world and our place in it. By exploiting the perceptual effect of object permanence through the use of graphics, computers and robotically-controlled sculpture, the viewer perceives objects over time which do not in fact exist. The “virtual” objects in the works behave as physical objects, thus impacting the gallery’s and viewer’s corporeal space. The work cycles between states of chaos and order, where the component sculptural systems are alternatively perturbed and at peace.
“Remember when we had to tell graphic designers that they couldn’t control how things looked online? That the lovely page they’d designed might not look like that on someone else’s computer, in someone else’s browser? Soon we’re going to have to do that with everything. Designers are going to have to design things that might or not get made with the specified materials, in the specified way, to the specified tolerances. They’re going to have to design the idea of an object and let the world make it the way it wants to.”
“How is information technology shaping public space in today’s cities? What opportunities do new technologies offer to empower and activate citizens? And how can we hack these technological systems to do more for us? “
“What else is in my pocket? I have the biggest encyclopaedia there has ever been, and a satellite view of the entire globe, and a personally curated collection of interesting writing by clever people that expands every day beyond my ability to read and absorb it. I have a direct, fast, simple line out to millions of people, and tools I can use to collaborate with them on any number of exciting projects or toys or games. Oh, and the news, too. All of it.”