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Ben Bashford - Notebook of Things

1 of 6 posts filed under ubicomp

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a quote (reblogged from timburrellsawardjournal) posted 6 days ago

filed under: magic, physical computing, ubicomp,

As we move away from interaction via screens and into physical space, we have the potential to make the world significantly more magical. We can make the everyday into the any day, especially if we focus on communication and understanding.

— Zach Lieberman of Openframeworks responding to the question “how will technology become more humanised in the next decade”, in Wired’s March 2012 issue. (via tim)

1 of 6 posts filed under ubicomp

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a video posted 2 weeks ago

filed under: permanence, flow, ubicomp, magic, screens, art,

The Object Permanence series by Marco Pinter explores our perception of the existence of objects over time, which is fundamental to how we experience the world and our place in it.  By exploiting the perceptual effect of object permanence through the use of graphics, computers and robotically-controlled sculpture, the viewer perceives objects over time which do not in fact exist.  The “virtual” objects in the works behave as physical objects, thus impacting the gallery’s and viewer’s corporeal space.  The work cycles between states of chaos and order, where the component sculptural systems are alternatively perturbed and at peace.

(Source: wired.co.uk)

1 of 6 posts filed under ubicomp

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a photo posted 2 months ago

filed under: boards, history, pads, tabs, ubicomp, xerox PARC, screens,

Mark Weiser and his team using prototype tabs, pads and a board at Xerox PARC in 1990/91. 

Mark Weiser and his team using prototype tabs, pads and a board at Xerox PARC in 1990/91. 

1 of 6 posts filed under ubicomp

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a quote posted 2 months ago

filed under: post digital, ubicomp, post optimal,

Remember when we had to tell graphic designers that they couldn’t control how things looked online? That the lovely page they’d designed might not look like that on someone else’s computer, in someone else’s browser? Soon we’re going to have to do that with everything. Designers are going to have to design things that might or not get made with the specified materials, in the specified way, to the specified tolerances. They’re going to have to design the idea of an object and let the world make it the way it wants to.

— Russell Davies - Again with the Post Digital

1 of 6 posts filed under ubicomp

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a video posted 2 months ago

filed under: internet of things, design, ubicomp, screens,

What Happens When We Put Data in Things? - Russell Davies

1 of 6 posts filed under ubicomp

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a video posted 2 months ago

filed under: urban, public, private, ubicomp, hacking, intervention,

“How is information technology shaping public space in today’s cities? What opportunities do new technologies offer to empower and activate citizens? And how can we hack these technological systems to do more for us? “

Adam Greenfield at Science Gallery, Trinity College, Dublin as part of Innovation Dublin 2011.

1 of 6 posts filed under ubicomp

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a video posted 3 months ago

filed under: urban, smart cities, smart citizens, ubicomp,

Adam Greenfield - Another City is Possible

1 of 6 posts filed under ubicomp

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a video posted 3 months ago

filed under: design fiction, microsoft, ubicomp, screens,

Microsoft’s new super glossy vision of the lifeless future of productivity.

1 of 6 posts filed under ubicomp

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a quote posted 3 months ago

filed under: mobile, present, ubicomp, screens,

What else is in my pocket? I have the biggest encyclopaedia there has ever been, and a satellite view of the entire globe, and a personally curated collection of interesting writing by clever people that expands every day beyond my ability to read and absorb it. I have a direct, fast, simple line out to millions of people, and tools I can use to collaborate with them on any number of exciting projects or toys or games. Oh, and the news, too. All of it.

— Mary Hamilton#playful11: you don’t need a flying car

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